![]() The other playable levels of Cuphead are airborne shooters and “run-and-gun” levels. These fixed-perspective boss fights make up a little more than half the game. I’m still blown away when I see footage of all the bosses, even the most frustrating ones who were responsible for dozens of my deaths and hours of gameplay wasted. Every boss almost tells a story just through its transformations. After dealing with this second form, the slime “dies,” and his third and final form-the giant vengeful tombstone of Goopy LeGrande-drops on the field and attempts to crush Cuphead, because that’s all he ever knew in life. He grows angry, and halfway through the battle takes a pill that makes him larger. At first, Goopy LeGrande is just a villainous slime whose only form of attack is to jump on you or form into a fist and lunge at you. The very first boss is a prime example of what to expect. That’s not to say that the game is just a cheap rip-off, though. The titular character, as well as his accomplice Mugman, even both resemble Mickey Mouse himself. ![]() Cuphead looks, sounds like, and most importantly feels like you’re playing a 1930s American cartoon, specifically in the style of early Disney. Where Cuphead truly sets itself apart from other similar games is in its art style. You can also equip one passive charm, which can give you abilities like a gradually increasing super meter or an invincible and invisible dash. These weapons include a homing shot that deals reduced damage, a spread shot with short range, and my personal favorite a charge shot in the style of Mega Man. Each of the weapons has their own advantages and disadvantages, and any two can be brought into each level and swapped with the push of a button. In addition to standard pea shooter, Cuphead also has five weapons, that can be unlocked by collecting currency. It’s a system that is easy to learn and helpful for beating bosses more quickly early on, and becomes vital for survival in later levels of the game. Any pink object in the world, from enemies, to projectiles, to the nose on a vicious roller coaster, can be parried, or double-jumped off of, in other words-keeping you safe and adding a bar to your super meter. The most “technical” the game gets is when it comes to its unique parry system. ![]() ![]() Rather than upgrading your character with loot and deep skill trees, getting good at Cuphead is all about mastering the relatively simple controls. The key phrase here is “done correctly,” because the fun of Cuphead comes from its punishing difficulty. These fights, when done correctly, are short and typically range from 90 seconds to three minutes. Most of the game’s levels are static boss fights. Your basic abilities will have you running, shooting, and dashing around to dodge projectiles and enemies while damaging foes. Cuphead and Mugman getting to the root of the issue.Ĭuphead is an action-platformer in the style of games like Gunstar Heroes. Cuphead combines brutal, precision platforming action with an exceptionally well realized artistic style to create one of the most enjoyable video game experiences I’ve ever had. Take one look at the game in motion, and you’ll see why. Cuphead’s original reveal in an E3 2014 Xbox sizzle reel of indie games was only seconds long, but that was enough to sell me on its potential.
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